
Marsha Mallow
2398
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Posted - 2015.07.27 21:47:49 -
[1] - Quote
1-2 hours sounds like plenty to me, even if it's just per month. It's not a race, and tbh I look on people playing for 10 hours a day with some disapproval if they try make it look normal and talk down to everyone else. It's not and they'll burn out faster than people who manage their time. There aren't many people who have been playing for 5+ years who have maintained consistent activity to that degree (and those who have are gibbering loonies who were 11 when they first subbed, and still are). This myth that EvE is only for hardcore nerds willing to commit to x hours per day is a problem and needs to be demolished - and the corps/players promoting it need to be dragged into the spotlight for a kicking.
+1 to everything said earlier, FW or the newbro groups (they take vets too), RVB and the NPSI fleets. Also Signal Cartel - haven't heard anything but good things about them so far (explo/social corp). I'd take Ralph's advice though and join a likeminded corp, even if it takes a while to find. It does help being self-suffiicient enough that you can dock up mid-fleet and (they don't go mental) then either firesale the ship or evac it yourself using alts or w/e.
Labaianoch wrote:I've found I don't really have time for corps. Corps deserve to have someone that's gonna be able to give them at least an hour a day and, coming from living in low and 0.0 way back, I was never of any real value to those guys and it made me feel guilty. Had to remind myself I didn't need a game becoming an actual responsibility. That's the curse of corps. This sentiment is depressingly common and I've seen a few corpies cite this as a reason (despite protestations that nobody is bothered how many hours they clock), then stop playing altogether. I've never been part of a group that enforces a certain number of hours activity per week/month (or kills per member) and any time it's mentioned I leap about in outrage, but it's an ongoing battle. It's hard to tell if other people in corp/alliance are making snide remarks at the 'casuals' and you just miss it, but it seems really unlikely. It seems to be more an assumption from the person involved that they have certain obligations that aren't being met. There's really no need to apologise for having a busy job, a family etc. All groups have members in transit - if they lose a major campaign or fight it's really unlikely it's your fault because your child had a tummy bug and you didnt get on for a week, lol.
It is worth not being a ghost in a corp because you feel guilty about being on less than others. If anything ideally make a point of being friendly, even if it's tiresome at first. If you get online, say hello, pop in comms for 5 minutes and talk to the people there. Invest the time here if you have it, as and when, without being a comms/forum lurker with nil ingame activity (there is an extreme version which isn't ideal - but it all depends on the individual). Corps aren't likely to purge you or even remark on low activity if they actually remember you, but they will ditch the ghosts because nobody feels bad about purging someone they never interracted with.
It is worth being on the ball and having all ships fitted and ready to go, so you're not a casual player who is only known for being an annoyance. So getting settup takes a while. Other than that all reasonably sized corps have a % of players who are either weekend warriors or can only get on once a week (or less). It's not a massive problem, and it's not something you should feel bad about. Corps and alliances who list their planned ops in advance on forums or use jabber pings are handy for this too.
Unsuccessful At Everything wrote: TO THE PITCHFORKMOBILE!
Benny Ohu wrote: fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
Jenn aSide wrote: does anyone have any assless chaps I could borrow?
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